With 17 pages, this slightly larger 'ten pager' design document covered the most common sections of the typical GDD document. With a game like Synergy, we found it quite the challenge fitting in all the details we wanted into the 15 pages we were set and restricted to, thus I believe we could of done a better job - the time limit did effect the document's quality.
It's worth nothing that both this and the presentation was a complete group effort, both in developing the document and presenting it to our university tutor. However, as a group, it was sensible to delegate the workload to get the document and presentation completed as efficiently as possible.
WHO DID WHAT IN THE DOCUMENT?
I myself, developed the game's initial concepts, visual style of the game and therefore, both the document and presentation. Along with this, I wrote and developed the Front page, the Contents page, the Mechanics pages, the Enemies and Bosses pages, the Digital Strategy and Competition page and finally, the Chosen Engine page. It is also worth nothing that I set out the layout of David's pages to ensure the document was both consistent and completed on time - he wrote his own page information.
David wrote the content for the Story pages, the Character pages, the Gameplay Page and the Game Flow and Controls page - he was assigned the first section of Synergy's GDD. He did a great job and understood the game's concept fully.
Nicolas on the other hand was assigned the middle section. He wrote the content, developed the artwork and set out the page layouts for the Main Gameplay Concepts and Platform Specific Features page, the Game World page, and the Interface pages. Unfortunately, due to Nicolas being absent for the majority of the games low level design and brainstorming, he didn't really understand Synergy, which was real shame, and due to time constraints he himself had to develop the pages, resulting in a lack of consistency and flow. Regardless of this however, his artwork was amazing, it really gave the game an identity - without that, Synergy's GDD would of severely suffered. Thanks Nick!
Look at the document below!
COMMENTS AND CRITICISMS APPRECIATED!
SYNERGY: GDD - FRONT PAGE by Christian Whelan |
SYNERGY: GDD - CONTENTS by Christian Whelan |
SYNERGY: GDD - STORY by Christian Whelan and David Barker |
SYNERGY: GDD - STORY (2) by Christian Whelan and David Barker |
SYNERGY: GDD - GAMEPLAY by Christian Whelan and David Barker |
SYNERGY: GDD - GAME FLOW AND CONTROLS by Christian Whelan and David Barker |
SYNERGY: GDD - CHARACTERS by Christian Whelan and David Barker |
SYNERGY: GDD - GAMEPLAY CONCEPTS AND PLATFORM by Christian Whelan and Nicolas Piskorski |
SYNERGY: GDD - GAME WORLD by Christian Whelan and Nicolas Piskorski |
SYNERGY: GDD - INTERFACE PAGE by Christian Whelan and Nicolas Piskorski |
SYNERGY: GDD - INTERFACE PAGE (2) by Christian Whelan and Nicolas Piskorski |
SYNERGY: GDD - THE MECHANICS PAGE by Christian Whelan |
SYNERGY: GDD - THE MECHANICS PAGE (2) by Christian Whelan |
SYNERGY: GDD - ENEMIES AND BOSSES by Christian Whelan |
SYNERGY: GDD - ENEMIES AND BOSSES (2) by Christian Whelan |
SYNERGY: GDD - DIGITAL STRATEGY AND COMPETITION by Christian Whelan |
SYNERGY: GDD - SELECTED GAME ENGINE by Christian Whelan |
WHO DID WHAT ON THE PRESENTATION
The presentation was also a group effort, and was vital aspect in presenting Synergy to our tutor - it had to be good!
Again, I myself developed the visual style and layout of the presentation, along with the slides that covered my pages. In addition, due to work load and time constraints, I also wrote in the information for David's slides which he dictated (so that he understood what he was reading). With my slides and David's done, it was down to Nick to finish his slides.
Nick competed his three slides on his own - fortunately, his slides were great! Being visually rich, the slides kind of spoke for themself, but again, it was the much needed identity Synergy needed.
Considering the 10 minute time limit we had, and the scale of an idea Synergy is, we could have shortened the presentation down a little bit, but again, we didn't have time. Regardless, the presentation turned out fine (I think).
Have a look at the presentation below!
SYNERGY: PITCH PRESENTATION
However, although it could be improved, I think we did a great job considering the size of the idea and the time and resources we had! Here's to hoping I get a first for this final assignment!
NEXT POST: YEAR CONCLUSION
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