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Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Saturday, 5 January 2013

MIRROR'S EDGE BOARD GAME: FINAL BUILD

So here it is, the result of my favorite assignment as of yet, the Mirror's Edge board game.

     As you can see I've attempted to retain the game visual and functional spirit intact. Using the color scheme to facilitate not just the theme, but the mechanics as well, and the game Spit to retain the skill and strategy elements found in the console game, I believe the game has become something interested - something I would play myself.


Mirror's Edge: The Board Game - Final Build
    
      Seriously, it took me hours to develop the graphics (Board, Cards etc), then print them, then cut them, then stick them together, then set them out, then sleep... It worked in my favor in the end though. I'd love to get these individual sections stitched together as one practical board with a nice glossy finish brand new board games always have. From the prototype to the final build, I've put as much effort as I could of, so here's to hoping It get a good grading! Fingers crossed!

NEXT POST: CHANCE CHESS - MODIFIED RULES

MIRROR'S EDGE BOARD GAME: INSTRUCTIONS

      One week has past and the board game has been completed! It was less stressful and more time consuming considering I decided to Photoshop the entire thing. It's come a long way in terms of visuals since the original prototype and its mechanics have been tweaked so solve game breaking issues, but it's still the same game nevertheless. So before I show you the board it seems like a good idea to get you lot familiar with the rules first.

Mirror's Edge: The Instructions (Page One)
Mirror's Edge: The Instructions (Page Two)

    The rules above ensure that the player has to play the way I want them to play whilst avoiding any game breaking issues (hopefully...). Anyway I'll save justification for another blog. Click the link below to see the game's final build. I'm happy with it so I hope you are. Oh, and once you've seen the board, feel free to come back here and tell me how you think the rules could be improved. I'd appreciate it!

PLEASE FEEL FREE TO LEAVE A COMMENT! I'D APPRECIATE IT!

NEXT POST: MIRROR'S EDGE BOARD GAME - FINAL BUILD

MIRRORS EDGE BOARD GAME: DRAFT

         Mirrors Edge is about Player Speed, Player Dexterity, Player Reactions and Player Strategy. When translating that into a board game for the latest Assignment, I had to retain that original spirit intact whilst providing an entirely new game play experience.

    The idea behind the prototype below was to implement a game with similar elements as a primary mechanic, and offer an interface to allow players to measure progression and effect the player dynamics. By using Spit, a game that shares similar skill and strategy elements, you retain the spirit of Mirrors Edge, and by adding an interface you have a way of measuring progression whilst also enhancing the strategic dynamics. Mirrors Edge is about speed, reactions, navigation and strategy - the same skill and strategy elements spit promotes.

Mirror's Edge: The Board Game - Paper Prototype

    Don't get me wrong, the board looks awful! But the point here was to get the board set up and ensure that it makes sense. After all, I'm implementing to entirely different things here, a typical board game set up and a set up for the game Spit.

     The paths the players would develop their strategy around are traditionally set in the middle of the board whilst the game Spit has been implemented around the board at either side for the players. There are three reasons for these two choices. One, the main board would be constantly viewed by both players, so the middle only seems like a sensible place to set it. Two, Spit requires fast interactions, therefore the cards should be as close to player as possible, and finally three, rather than have Spit mechanic outside of the board, I implemented it into the board to ensure it felt like part of the game's whole, rather than a separate part.

Here's hoping the play testing runs smoothly so I can get down to making it look flashy.

NEXT POST: MIRROR'S EDGE BOARD GAME - FINAL BUILD (INSTRUCTIONS)