We had the freedom to adopt any type of puzzle or even a combinations of puzzle types in order to successfully reflect the them of the puzzle. From this freedom, I and David designed a maze puzzle that followed a selection of three riddles. Unfortunately the riddles where not saved, however the maze was - his maze is below. Once again, I could not rotate the image no matter what software I used.
As you can see from the image above, the maze was fairly simple. The challenge was ensuring it was difficult enough to cause panic but not difficult enough to become impossible. The actual path is also shown int eh image above, however players simply could not solve the maze. This was a result of the lined paper used, confusing player into thinking entrances where actually obstacles. Understandability in a puzzle is key and considering the presentation facilitates this understandability, it was clear the lined paper was an issue. However, once solvers understood the maze, we often gained comments such as "Yep, it was pretty fun", indicating the puzzle had been a success.
The second of the two puzzles was themed around any newspaper article we could find. From this article, we had to devlop a puzzle that represented that story. After 10 minutes we found an article we liked - delays at airports cost the airports £500. From this article, we realized a timer could be utilized again to represent the deadlines the airports face and that finding the way to the airport could also be represented by a maze. Three key points of the story would be part of the puzzle, the planes, the customers and the money. From this we developed two parts to the puzzle, a maze and a customer queue (both shown below).
The idea is that the solver had to get the plain to the airport (the maze) before both terminals had been filled. Each 10 seconds meant that one more customer joined the queue. When each terminal had been filled, the solver lost $500. When the solver lost £1000, the solver failed the puzzle.
This meant a timer had to be implemented, and in doing so, it translated the panic airports would face and the financial ramifications they would face if they failed their jobs. The puzzle perfectly translated the story in the article, the question is whether it would be too difficult to work as a puzzle. Below are the two results of the play tests sessions.
All in all, the two lectures not only taught me the design aspects of puzzles, but it gave me the experience I needed to make them successfully. Which proved invaluable when it came to the third assignment - making three puzzles.
NEXT POST: ASSIGNMENT 3 IDEAS
No comments:
Post a Comment