- Cutting the wires of the bomb (Visual)
- Riddles to find the combination of the bomb (Language)
- Finding the bomb to defuse it (Exploration)
- Delegating weight to hit a target weight limit (Logic/ Mathematical)
- Completing calculation to unlock combination digits (Mathematical)
- Cutting the right amount of wires in the dark (Visual)
The idea with the sketch above was to have a puzzle dedicated to memory and visuals. Each square would represent a card that held either a symbol or number. The solver would have to memorise the positions of these in order to unlock digits of the bomb deactivation code.
Through a lecture on design aspects of the puzzle, I learned of spacial puzzles within games. Spacial puzzles are something I find interesting when considering paper puzzles. The image above shows a variety of puzzle designs such as mazes and visual puzzles. However, the sketch on the top left is my attempt at a visual puzzle. I did eventually prototype this, however in a play tests session a family member said it was too hard and to quote "it stresses me out, I want to punch something".
This is by far my most realised puzzle sketch. It is a mathematical puzzle that requires player to complete mathematical calculations in order to unlock deactivation code digits. From 4 or 5 numbers, the solver must reach the main number four times through 4 separate calculations within a time limit.
From these sketches I have assisted myself in gaining a vision of the final three prototypes I need to develop. These puzzles will be;
Visual: The solver must cut the wires in the dark.
Mathematical: The solver must complete calculations in order to defuse the bomb.
Exploration: The solver must get to the bomb in the middle of the destroyed building.
NEXT POST: IT'S DA BOMB: PUZZLE PROTOTYPES
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