The idea behind the prototype below was to implement a game with similar elements as a primary mechanic, and offer an interface to allow players to measure progression and effect the player dynamics. By using Spit, a game that shares similar skill and strategy elements, you retain the spirit of Mirrors Edge, and by adding an interface you have a way of measuring progression whilst also enhancing the strategic dynamics. Mirrors Edge is about speed, reactions, navigation and strategy - the same skill and strategy elements spit promotes.
Mirror's Edge: The Board Game - Paper Prototype |
Don't get me wrong, the board looks awful! But the point here was to get the board set up and ensure that it makes sense. After all, I'm implementing to entirely different things here, a typical board game set up and a set up for the game Spit.
The paths the players would develop their strategy around are traditionally set in the middle of the board whilst the game Spit has been implemented around the board at either side for the players. There are three reasons for these two choices. One, the main board would be constantly viewed by both players, so the middle only seems like a sensible place to set it. Two, Spit requires fast interactions, therefore the cards should be as close to player as possible, and finally three, rather than have Spit mechanic outside of the board, I implemented it into the board to ensure it felt like part of the game's whole, rather than a separate part.
Here's hoping the play testing runs smoothly so I can get down to making it look flashy.
NEXT POST: MIRROR'S EDGE BOARD GAME - FINAL BUILD (INSTRUCTIONS)
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