So I've been spending my days playing Unreal Tournament and Call of Duty Black Ops 2, gathering notes and making designs for my next assignment - to design and develops a level using the UDK. I've come up with one final design that's suitable for two, maybe three modes - Deathmatch, Team Deathmatch and Capture the Flag (not looked at CTF yet). These maps are below (as GIFS).
I've tried to go for a balanced map here, considering I'm no expert on level design, it seemed the suitable option. The problem isn't my lack of experience though, its whether or not I can develop this level in less than 20 brushes. Maybe I'm a bit ambitious, but I said that when I was designing an Old West Cart for 3D Modelling.
One thing that did slip my mind in my other designs, is that the only weapons usable in UDK (as far as I know) is the Shock Rifle, the Link Gun and the Rocket Launcher. This dramatically influences the Level Design, it needs to cater for the weapons and the game play styles emergent from them.
Anyhow, its a small to medium sized map with some open spaces and verticality. My hope is to have a well-rounded map that is just plain fun. When it comes to the actors, I'm really hoping to influence the player(s), whilst ensuring that each path has its pros and cons. It may turn out that I have to make a few adjustments here and there (it probably will), but I don't mind, I'm enjoying this assignment so far.
NEXT POST: UDK LEVEL: IN PROGRESS
COMMENTS AND CRITICISM APPRECIATED!
UDK LEVEL DESIGN by Christian Whelan |
UDK LEVEL DESIGN - TEAM DEATHMATCH VARIANT by Christian Whelan |
UDK LEVEL DESIGN - DEATHMATCH VARIANT by Christian Whelan |
I've tried to go for a balanced map here, considering I'm no expert on level design, it seemed the suitable option. The problem isn't my lack of experience though, its whether or not I can develop this level in less than 20 brushes. Maybe I'm a bit ambitious, but I said that when I was designing an Old West Cart for 3D Modelling.
One thing that did slip my mind in my other designs, is that the only weapons usable in UDK (as far as I know) is the Shock Rifle, the Link Gun and the Rocket Launcher. This dramatically influences the Level Design, it needs to cater for the weapons and the game play styles emergent from them.
Anyhow, its a small to medium sized map with some open spaces and verticality. My hope is to have a well-rounded map that is just plain fun. When it comes to the actors, I'm really hoping to influence the player(s), whilst ensuring that each path has its pros and cons. It may turn out that I have to make a few adjustments here and there (it probably will), but I don't mind, I'm enjoying this assignment so far.
NEXT POST: UDK LEVEL: IN PROGRESS
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