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Thursday, 14 February 2013

CHARACTER AND LEVEL DESIGN (CHARACTER PROGRESS)

      I spent the last 6 hours slowly (and I mean slowly) developing my character design. With a couple of hurdles and considerations to delete it and start a new (like I often do), I've almost finished the as of yet no name hero of the game Revenants, which I developed a partial concept document for and will form the basis for this assignment. 

Now, I was going to have a GIF detailing my stage by stage progress on the character. But picasion.com decided it didn't like that idea. So I suppose all I can do for now is show you where I'm up to until Picasion decides to stop having a mood swing.


COMMENTS AND CRITICISMS APPRECIATED! 

REVENANTS CHARACTER - IN PROGRESS
by Christian Whelan

        The concept of the game, although extravagant  is to set these fantastical events in a real and relatable world. Therefore, the character must also follow this core concept. I had to do three things - represent the theme, the characters abilities, the characters personality and the world itself.  

     I new what I was going to do and where I was going to go with this character, but I quickly realised, the character was just turning out to be an average Joe in a jumper. Annoyed by this realisation that the character could be anybody in any game, I decided to build on some extra features - he's supposed to be an average Joe, but he has to fit within the world and situations he would face in the levels. 

      So, from this, I added in the strap holding the tins (to represent survival and efficiency required in order to survive), the not yet finished keys (to represent to need to collect resources) the key ring (to add personality), the rips in the jeans (to reflect the rough living and free-running), the cut (to represent the dangers) and the tag (to represent the abandonment of personal appearance priorities).

Another couple of hours and this guy should be done, named and detailed. It's coming along really well. let's just hope the level does!

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