COMMENTS AND CRITICISMS APPRECIATED!
UDK LEVEL - TEXTURED (IN PROGRESS) by Christian Whelan |
UDK LEVEL - THE ARENA by Christian Whelan |
UDK LEVEL - THE BRIDGE by Christian Whelan |
UDK LEVEL - THE PIT by Christian Whelan |
UDK LEVEL - THE SMALL BASE by Christian Whelan |
UDK LEVEL - THE SMALL BASE (INDOORS) by Christian Whelan |
UDK LEVEL - THE SNIPER TOWER by Christian Whelan |
UDK LEVEL - THE MAP (TOP-DOWN) by Christian Whelan |
UDK LEVEL (SIDE-VIEW) by Christian Whelan |
Secondly there was the planned second bridge. Now, this was in construction, but due to it being an extrusion of the already complex building, there arose some clipping and collision detection issues, so I had to delete it. Deleting the glitch ridden bridge only caused more problems though. Visually the bridge was no longer there, physically, it was - any object paced near it would disappear. I still don't know why this was, but I just welded vertexes together to hide the giant glitch hole. In it's place? A jump pad.
So now, the map was seemingly complete, I added in the items and vehicles. The idea, was to have the action drawn to the middle. So, the most powerful vehicles and UDamage is placed in the middle, and the lesser vehicles, power-ups and weapon are around the four buildings. Less useful, but still beneficial power-ups where hidden and the ammo was spread out evenly around the map, especially around the middle where it's always close to a player - this keeps the action going.
Finally I made some improvements and textured. The improvement was the third floor (connected by jump pads) facilitated by taller building to provide sniper points and variety. I liked the idea, considering the maps size was an issue, I might as well embrace it. Finally I textured it, which to be honest, I'm not happy with. Along with the lighting, the map just looks bare, boring and confusing.
Now that I've added everything and the bots work fine, I need it play test it to see how it really player with real players. Only then, will I know if there are any glitches and if it even plays like I want it to.
NEXT POST: UDK LEVEL: PLAYTESTING
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