To summarise it, the game is a post apocalyptic (cliché I know), zombie (cliché I know), first person shooter set in modern day Manchester. The unique selling point? Free-Running and a focus on defence rather than offence, with a touch of extreme survival mechanics. Rather than ramble on about it, I'll just show you the few pages of the in progress concept document for it.
COMMENTS AND CRITICISMS APPRECIATED!
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REVENANTS (PITCH DOCUMENT) - FRONT PAGE by Christian Whelan |
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REVENANTS (PITCH DOCUMENT) - CONTENTS PAGE by Christian Whelan |
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REVENANTS (PITCH DOCUMENT) - WALKTHROUGH by Christian Whelan |
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REVENANTS (PITCH DOCUMENT) - OVERVIEW by Christian Whelan |
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REVENANTS (PITCH DOCUMENT) - KEY FEATURES by Christian Whelan |
Like I said, thankfully I already have the foundations and ideas there. Taking theses pages, I can already design the level (the walk through), reference and create a visual style (previously collected reference images), create the character and story (previously developed brainstorm notes) and finally, detail the key events (the Overview / Key Features) and evoked emotions (the Walk through).
So I best get designing the character for this assignment which again, thankfully, I already have sketches off. It's just a matter of being able to implement what I've learnt on this course since I developed this pitch document, into the character, his/her story and level I have to design. Oh, and the ability to draw, that's an important part as well...
NEXT POST: CHARACTER AND LEVEL DESIGN (CHARACTER PROGRESS)
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