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Thursday, 14 February 2013

CHARACTER AND LEVEL DESIGN (THE CONCEPT)

           Develop, design and detail a character and level that fit within the same game world - the next assignment set in my second semester at Futureworks University. Thankfully, I already have the foundations for this assignment. The game I already created a pitch document for - Revenants. 

     To summarise it, the game is a post apocalyptic (cliché I know), zombie (cliché I know), first person shooter set in modern day Manchester. The unique selling point? Free-Running and a focus on defence rather than offence, with a touch of extreme survival mechanics. Rather than ramble on about it, I'll just show you the few pages of the in progress concept document for it.

                      COMMENTS AND CRITICISMS APPRECIATED!

REVENANTS (PITCH DOCUMENT) - FRONT PAGE
by Christian Whelan
REVENANTS (PITCH DOCUMENT) - CONTENTS PAGE
by Christian Whelan
REVENANTS (PITCH DOCUMENT) - WALKTHROUGH
by Christian Whelan
REVENANTS (PITCH DOCUMENT) - OVERVIEW
by Christian Whelan
REVENANTS (PITCH DOCUMENT) - KEY FEATURES
by Christian Whelan

      Like I said, thankfully I already have the foundations and ideas there. Taking theses pages, I can already design the level (the walk through), reference and create a visual style (previously collected reference images), create the character and story (previously developed brainstorm notes) and finally, detail the key events (the Overview / Key Features) and evoked emotions (the Walk through).

So I best get designing the character for this assignment which again, thankfully, I already have sketches off. It's just a matter of being able to implement what I've learnt on this course since I developed this pitch document, into the character, his/her story and level I have to design. Oh, and the ability to draw, that's an important part as well...

NEXT POST: CHARACTER AND LEVEL DESIGN (CHARACTER PROGRESS)

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