GOALS
- The player that reaches the end with the most artefacts wins the game
GAME KEY
- Artefact – The main currency; Players must have more of these than any other players to win
- Gold – The secondary currency; Players can use this to buy artefacts.
- AT (Artefact Trap) – When a player lands on this, he/ she loses one artefact
- AR (Artefact Reward) – When the player lands on this, he/ she gains an artefact
- GT (Gold Trap) – When a player lands on this, he/she loses 20 Gold
- GR (Gold Reward) – When a player lands on this, he/ she gains 20 gold
- Alter – Here the player can either buy an artefact or buy out a player in limbo
(Note: Use this instruction manual as a
reference for the game’s rules.)
RULES
- Each player has one die and one roll a turn
- Each player starts with 1 Artefact
- Each player starts with 100 gold
- Each player starts by rolling their die, whoever gains the highest roll get to go first
- If player lands on Artefact Trap, he/ she must lose 1 artefact
- If player lands on Artefact Reward, he/ she gains 1 artefact
- If player lands on Gold Trap, he/ she must lose 20 gold
- If player lands on Gold Reward, he/ she gains 20 gold
- If Player loses all artefacts, he/ she must go to straight to limbo and buy their way out or roll an even number. A current player can also buy you out of limbo.
- If a player buys another out of limbo, he she gains 2 Artefacts.
- When a player escapes from Limbo, he/ she get 1 Artefact to re-enter game.
- Player can either go down safe route, or down risk path.
- The player has to decide what path to go down before they roll.
- If multiple players land on same Artefact/ Gold Trap, each player must roll once. Whoever has the lowest roll must lose Artefact/ Gold.
- If multiple players land on same Artefact/ Gold Reward, each player must roll once. Whoever has the highest roll gains 1 Artefact/ Gold.
As you can see
there is more information to take in this time around, however all the rules
are included and with the addition of a key and the instructions laid out in
importance order, the players can now understand the key concepts whilst also
being able to reference the instructions with ease. The fact is, with a game
with this many rules, the instructions are supposed to be referenced throughout
until players know exactly how to play; much like with Monopoly or Cluedo.
NEXT POST: ASSIGNMENT 2 IDEAS
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