With use of adjectives and making sure the level of information is kept at a minimum, I truly believe I have managed to translate the game across on page. Couple this with the fact I have carried through aspects that were successful on the previous pages and I believe I have a well rounded overview page that ticks all the boxes, and is an example of what an overview page should be.
A blog entirely dedicated to all things Game Design. Anything revolving games, games design, well, generally just anything related to gaming, goes here. Also, its the home for my university work.
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Sunday, 7 October 2012
PITCH DOCUMENT: OVERVIEW
When developing the overview page it became an iterative process of development and evaluation. Through countless versions of this page, I finally managed to get the overview page to a point where I could sit back, show someone else and have them understand the game without ever actually seeing anything but this page. The page is a success, which is brilliant, as the overview page is one of the most important sections of any pitch document.
With use of adjectives and making sure the level of information is kept at a minimum, I truly believe I have managed to translate the game across on page. Couple this with the fact I have carried through aspects that were successful on the previous pages and I believe I have a well rounded overview page that ticks all the boxes, and is an example of what an overview page should be.
With use of adjectives and making sure the level of information is kept at a minimum, I truly believe I have managed to translate the game across on page. Couple this with the fact I have carried through aspects that were successful on the previous pages and I believe I have a well rounded overview page that ticks all the boxes, and is an example of what an overview page should be.
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